Creating roleplay scenarios (1) planning
These two posts are an outline of the procedure I used for creating my first e-learning roleplay scenarios for an internal client.
It’s not the last word on the subject, just a summary of what I’ve learned so far. If it's useful for anyone else, great. If anyone wants to debate any of it, that could be helpful too.
There were three clear stages:
- planning
- scripting
- coding and prototyping
This isn't about the authoring tool - we used in-house templates consisting of simple HTML and Javascript.
|
Stage |
Procedure
|
Example |
|
1.Objectives |
Having identified the topic area, describe a
typical situation and the ideal behaviour in that situation. These are the familiar ‘SMART’
objectives and it’s important that they describe behaviour rather than
knowledge. |
Topic: product knowledge – differences between two types
of account Situation: call centre – customer asks to withdraw money
with 5 days notice Objective: learner will quickly identify whether account
is instant access or notice and, if notice, will tell customer and not
proceed with the transaction |
|
2.Common
errors |
What are the most common or most important (i.e.
damaging) errors made? The most
damaging might not be common, but need to be covered. |
Examples:
|
|
3.Consequences |
What are the real life consequences of each
decision? When would those come to light? |
|
|
4.Tracking |
What do you want to track? There are two kinds of
tracking you can do with our templates: - Actions yes/no - subjective scores. Each choice in a decision can increase or decrease
any score. Don’t go overboard with different – it can get quite complex especially when giving feedback. With this customer we originally collected scores for customer care and procedural
knowledge but in the end settled for one overal score for ‘performance’. |
e.g. Did they ask the security questions (yes/no)? Customer care (score) |
|
5.Complications |
What kind of complications might arise that should
be included, because they’re frequent or important? |
e.g. staff are supposed to refer a decision to a
manager but the manager is busy a commonly used system
is down |
|
6.Help |
What kind of help should be available. There are
two kinds: 1. General
knowledge bank – this is similar to anything they’d be able to refer to in
‘real life’. They click on an ‘information’ icon before answering the
question, but then have to conduct their own search for relevant material 2. Question-specific
help – this could be in the form of a ‘coach’ or ‘advisor’ icon, who’ll give
them a hint towards the best answer. |
For these scenarios
we decided after the first prototype that the ‘advisor’ option was
spoonfeeding the trainees when the decisions weren’t really difficult enough
to merit it. We settled for a
word-for-word reproduction of the standard product knowledge documents
available to both staff and customers, with a small amount of irrelevant
information removed. |
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